Most people who want to move into UX get stuck in the same place: hours of video tutorials, a folder of half-finished Figma files, and nothing a hiring manager would call a portfolio. This program is built to solve exactly that — you learn the process by running it end to end on a real problem, with a working UX Manager watching over your shoulder.
Every session is live. Nothing is pre-recorded. You can ask why a decision was rejected, get your wireframe critiqued while you are still drawing it, and hear how the same problem gets handled inside an enterprise product team. That feedback loop is what self-paced video courses cannot replicate, and it is why students finish with work they are willing to show.
You start from zero — no design degree, no coding, no prior tool knowledge. Week by week you move through user research, personas and journey maps, information architecture, wireframing, interactive prototyping, usability testing, WCAG 2.1 accessibility and design systems: the same sequence used by teams shipping software to millions of users. The full curriculum breaks it down module by module.
By the final session you have one complete case study — a real problem, the research behind it, the decisions you made, the tests that validated them, and the outcome. That is the artefact interviewers actually ask for, and it is what you leave with.